Assassin’s Creed Valhalla is out now, and the response has largely been a positive one, though it’s not been perfect. One of those issues is a bit of ableist language in one enemy description, and after an accessibility advocate brought the issue to light on social media, Ubisoft says it plans to make an adjustment in a future update.

As in other Assassin’s Creed titles, there’s a big menu full of enemy targets to take down, with little bits of background story to give them more personality. One of them is Eorforwine, who is described like this: “Horribly burned in a childhood accident, Eorforwine is terrified someone will see her disfigured face. She relieves her fury with bursts of violence.”

The issue isn’t the presence of a character with facial scars, but rather implying that those scars are necessarily a source of shame. Courtney Craven, editor-in-chief of accessibility-focused review site, Can I Play That?, described the blurb as “unacceptable”, and it seems Ubisoft agrees.

“Thank you so much for pointing this out – we apologize for unintentionally reinforcing ableism through this language”, Ubisoft says in a response on Twitter. “We will remove this language in an upcoming update.”