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Thread: Call of Duty: Modern Warfare 2

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    Call of Duty: Modern Warfare 2


    By Mike Snider, USA TODAY
    After gaining a reputation for its immersive first-person Call of Duty action video games based in World War II, game developer Infinity Ward wanted to stretch its creative muscles with an original, contemporary game.
    The result, Call of Duty 4: Modern Warfare, won numerous awards as 2007's best game and has sold more than 14 million units worldwide.

    With the sequel, Call of Duty: Modern Warfare 2 (out today, Xbox 360, PS3 and PC, rated M for ages 17-up, prices start at $60), Infinity Ward looks to test the boundaries of what is considered acceptable in video games. Players can choose to take part in a terrorist attack against civilians, and they defend a bombed-out nation's capital.


    GAME HUNTERS: Our bloggers cover every angle of 'Modern Warfare 2'

    "The coolest thing is you don't exactly know who is going to win," says creative director Jason West. "It's actually scary. (A near-future setting) allows it to be more real and, I hope, resonate with people more than the rah-rah good vs. evil stuff of the past."

    In the first Modern Warfare, players hunted down power-hungry ultranationalist Russian leader Imran Zakhaev. Five years later, a new leader named Vladimir Makarov has risen to power, and an elite international task force (the player included) must pursue him.

    Think 24 with terrorists threatening the USA and Jack Bauer forced to use any means necessary. Or Tom Clancy's 1994 book Debt of Honor, in which the U.S. Capitol is destroyed during a joint session of Congress, killing the president and other officials.

    To help pull off its thriller, Infinity Ward enlisted Hollywood hands including film composer Hans Zimmer and NCIS writer/executive producer Jesse Stern, both of whom were impressed. The game, Zimmer says, "takes you to lots of exotic locales and ... has an emotional darkness to it, where sometimes you go, 'I just can't believe they are going to do this now,' and then they do it. It's full of those sort of moments where it just takes things further than anyone would expect. I think it is less a geographic journey than an emotional one."

    In recent days, the game's envelope-pushing campaign has had some hiccups. A viral video promoting the game was pulled off the Net because it used a homosexual slur (not from the game) as an acronym. And leaked video showing the player participating in the terrorist attack on civilians raised alarms.

    Modern Warfare 2 is "not a play-it-safe game," says Geoff Keighley, host of Spike's GameTrailers TV. "The pace is really well-scripted and, like 24, you never know where it is going to go next. ... I think they want to push buttons with this game."

    The controversy is probably not over, says Adam Sessler, co-host of cable channel G4 TV series X-Play. He expects the terrorist scene to ignite another wave of public furor. "But at least the game will be out, and that element can be addressed in the context of the game itself."

    In designing the game, the developers spent a lot of time figuring out how to best present that scene. (Note that players can skip it if they prefer.) "We knew it was going to be upsetting," Stern says. "Particularly where it falls in the game, it gets you pretty twisted up. I hope it makes some people a little upset."

    An argument can be made that portraying terrorism in games is less appropriate because of the medium's interactive nature. But that's not fair to game creators, Sessler says.

    "There is a helplessness for the player in that sequence and games, somehow, are not being allowed to go into that creative territory. It's always somehow supposed to be typified as 'fun.' This will elicit a reaction and create a motivation for the successive events that happen in the rest of the game," he says. "I'm not going to go so far as to say it is right or wrong. I feel that is really in the eyes of the beholder. What I do feel is defensible is it is within Infinity Ward's right to be creative and move into kind of a taboo area for video games."
    Source

    Personally I can’t wait to get my hands on this one. I have been a fan of the CoD series from the start. I have a huge problem however that in WWII backdrop games there is never a German campaign included so the result is you can only kill Nazi’s and never be a Nazi… The Only game to have a playable German campaign is Company of Heroes which is in the RTS mold. I only play FPS Games and find the use of Gaming as propaganda restrictive to my enjoyment of a game, most games have a heavy pro-American stance. Honestly, what Germanic can truly enjoy a game where you only Kill fellow Germanics. To this end the Modern setting of Call of Duty: Modern Warfare 1 & 2 at least breaks away from the Evil Nazi theme, And when it pisses of liberals even better

    Although the word "Commando" was wrongly used to describe all Boer soldiers, a commando was a unit formed from a particular district. None of the units was organized in regular companies, battalions or squadrons. The Boer commandos were individualists who were difficult to control, resented formal discipline or orders, and earned a British jibe that"every Boer was his own general".

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    I still think they are doing the bias-thing. In the game, they present the "Russian Communist Ultra-nationalists" as the evil enemy that the 'allies' must defeat, complete with rapping Negros.

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    Naturally it will be biased and the rapping negros is a given, it is still propaganda after all. I never said it wasn’t, all I am saying is at least the ‘villains’ isn’t the Nazi’s…

    Anyway one would be hard pressed to beat the CoD series in the game play department… :
    Although the word "Commando" was wrongly used to describe all Boer soldiers, a commando was a unit formed from a particular district. None of the units was organized in regular companies, battalions or squadrons. The Boer commandos were individualists who were difficult to control, resented formal discipline or orders, and earned a British jibe that"every Boer was his own general".

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    I recently got the World at War game on PC and I was not impressed at all. The series has mixed quality.

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    Agreed, Kogen do you have a FPS game that has impressed you recently?
    Although the word "Commando" was wrongly used to describe all Boer soldiers, a commando was a unit formed from a particular district. None of the units was organized in regular companies, battalions or squadrons. The Boer commandos were individualists who were difficult to control, resented formal discipline or orders, and earned a British jibe that"every Boer was his own general".

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    I have never been into PC games, but I used to love role playing games, such as Axis & Allies! It is kind of cool to see the Russians, being the bad guys, in alternate WWII! What a cool concept! Much like an alternate history. I see Hans Zimmer is did some of the background music, which is cool!

    To help pull off its thriller, Infinity Ward enlisted Hollywood hands including film composer Hans Zimmer and NCIS writer/executive producer Jesse Stern, both of whom were impressed. The game, Zimmer says, "takes you to lots of exotic locales and ... has an emotional darkness to it, where sometimes you go, 'I just can't believe they are going to do this now,' and then they do it. It's full of those sort of moments where it just takes things further than anyone would expect. I think it is less a geographic journey than an emotional one."
    http://www.usatoday.com/tech/gaming/...nside_ST_N.htm

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    Quote Originally Posted by Kogen View Post
    I recently got the World at War game on PC and I was not impressed at all. The series has mixed quality.
    World at War was produced by a different developer (Treyarch). Call of Duty games developed by Infinity Ward (CoD, CoD2, CoD4, MW2) are always excellent, while CoD games by Treyarch (CoD3, CoD: Big Red One, CoD5) are pretty poor quality.

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    Grimner

    Try Farcry 2.
    The Game make use of the Crysis Engine.
    Btw i´m impressed by Farcry .

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    I have tried Farcry 2, There the Afrikaner is the villain... and I found it a little disorganized. I enjoyed STALKER Shadow of Chernobyl, Clearsky was a little disappointing as it lacked the vast Laboratory complexes...

    I enjoyed Farcry 1 to a point but the Genetically mutated apes or somesh1t was a bit mediocre. Crysis was a new version of Farcry 1 and the aliens was also rather redundant much like Farcry...

    Rainbow Six Vegas, Ghost Recon 1 & 2 where excellent IMO. I also enjoyed some of Medal of Honor Airborne aspects like the upgrading of weapons as you performed tasks but the Nazi bashing gets to me a bit.

    Another little known game Time Shift from Sierra was also very good IMO and was almost in the mold of the original Half-life recipe with a bit of extra goody’s...

    I enjoyed both FEAR installments but 2 has been one of the best games I have played of late, the ending was rather blunt IMO, sequel again perhaps.

    I will be getting Operation Flash Point in the next few days, as I haven’t played any of the others it should be a new experience…

    The Wolfenstein games plainly got on my nerves.
    Although the word "Commando" was wrongly used to describe all Boer soldiers, a commando was a unit formed from a particular district. None of the units was organized in regular companies, battalions or squadrons. The Boer commandos were individualists who were difficult to control, resented formal discipline or orders, and earned a British jibe that"every Boer was his own general".

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    I forgot Unreal Tournament 2004 / 3
    2004 do not need huge ressources like the third part.
    Oh i forgot FEAR ...
    and Perseus Mandate was more difficult than the normal game.
    Actually FEAR 2 is the latest Part.
    It uses a new Engine ...
    Looks real good but only with a Graphic Card.
    I play it on 1366*768 on the flatscreen.
    Can be perhaps looking better at 1920*1080

    Quote Originally Posted by Grimner View Post

    The Wolfenstein games plainly got on my nerves.
    me too

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