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View Full Version : Gunfight rules - part I



Ewergrin
Sunday, December 5th, 2004, 08:28 PM
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

3. Only hits count. The only thing worse than a miss is a slow miss.

4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly.

5. Move away from your attacker. Distance is your friend.

6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

8. If you are not shooting, you should be communicating, reloading, and running.

9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that works EVERY TIME. All skill is in vein when an Angel pisses in the flintlock of your musket.

10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

11. Always cheat always win. The only unfair fight is the one you loose.

12. Have a plan.

13. Have a back-up plan because the first one wonít work.

14. Use cover or concealment as much as possible.


15. Flank your adversary when possible. Protect yours.

16. Donít drop your guard.

17. Always Tac load and threat scan 360 degrees.

18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep you hands where I can see them.)

19. Decide to be aggressive ENOUGH, quickly ENOUGH.

20. The faster you finish the fight, the less shot you will get.

21. Be polite. Be professional. But, have a plan to kill everyone you meet.

22. Be courteous to everyone. Friendly to no one.

23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.